Battle Slopes had the same goal as the game Battleship, you had to find the location of the other persons markers to win the game. The twist with battle slopes though was that you could only find the other persons markers using equations such as x+1 and graphing said equation on the grid. If the graph of your equation goes through one of your opponents markers you can deduce the location of their "ship."
This game was very fun and had a good combination of strategy and fairness involved. Some strategies would involve doing things such as starting off with a small slope ie. y=x then translating that line either up or down ie. y=x+1 or y = x - 1. The fairness is a result of the randomness with the markers placed by your opponent as both students playing the game will have an equal opportunity to find the location of the markers based solely on the luck of your equation line hitting one of the markers.
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Overall I believe this activity would be a good reinforcing tool for practicing slope. This activity could also be used if a lesson finishes early and students need work to do or if students finish a task early. It could even be used later in a future unit as a way for students to review for the upcoming exam.
There are other resources and technologies that can be used to help reinforce other topics in grade 9 and 10 academic classes such as:
Desmos
Manipulatives
Graphing Calculators
It should be noted though that technology should only be used during a lesson if it helps reinforce the learning of the new material, not just as a gimmick tool.
There are other resources and technologies that can be used to help reinforce other topics in grade 9 and 10 academic classes such as:
Desmos
Manipulatives
Graphing Calculators
It should be noted though that technology should only be used during a lesson if it helps reinforce the learning of the new material, not just as a gimmick tool.
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